The 2GB model is currently being sold on AliExpress as well. This will make the Android interface feel snappier and will also help with running Android games. The price difference is $10 and well worth it for the 50% increase in RAM. The Retroid Pocket 3 is available in two versions: 2GB or 3GB of RAM. The Retroid Pocket 3+ and Retroid Pocket Flip are the most recent releases, and provide a significant performance improvement over previous models. You can check their delivery dashboard to get a sense of what they are currently shipping, but bear in mind that this dashboard is not always up to date. I would expect at least two weeks from the time of purchase to delivery, but that fulfillment may be delayed due to high demand. It looks a bit more stretched out on our modern flat lcd panels compared to curved crts, but it's still closer to the desired final result.All models are sold directly via Retroid’s website. Steam version is blurry and has that stretched aspect mentioned earlier (with additional filters, it can be made even more blurry if one desires )Įdit2: After much debate with fellow MK gurus, the final consensus was that the ASPECT should be set to TRUE (like almost if not all vga mode 13h games), to stretch it to 4:3 just like on crts in arcades back in the day. You can download that imgur post and open the png files directly fullscreen to compare 1:1 and cycle between them. If only the gog version didn't add those superficial black borders, it would have scaled higher on my end (up to x7 native, so 2240x1400), but I will take this smaller size over blurry picture anyday.Īlternatively as mentioned, use newer dosbox with scalers like normal5x etc, whatever fits your screen native res.Įdit: Here is the comparison shot of both the Arcade kollection from Steam and GOG's dos version: In my case on 1440p display it is another x3, so the total is 1920x1200, rest is black border. This alone should get you to 720x400 picture (where game itself is 640x400 centered), which then gets integer scaled higher by your gpu as much as your screen allows, surrounded by black borders. Aspect correction should remain at aspec=false, otherwise it gets stretched to 320x240. I suspect that gog staff patched in those black borders so it ran on widescreen monitors easier years ago.īest thing you can do now is to edit nf and set fullscreen=true, resolution=original, output=surface and under renderer set the scaler=normal2x. MK1 dos port here on gog runs in 720x400 (with dynamic black borders for compatibility reasons I reckon), despite the original native resolution of dos version is 320x200. ![]() Don't use gpu/display scaling like fit to screen, or stretching with maintained aspect etc - they are blur inducers ofc). There you can only set the game to high details via f10 menu, but that's it.įirst, if your gpu supports integer scaling, you should use it (otherwise/or use newer dosbox version that supports higher than normal3x. You can make it pixel-perfect, but not through the in-game options. You are playing the 1994 DOS port of the game, it looks as it looks that is: almost exactly as it did in the arcade machines. Unless you are trying to smudge them with crappy anti-aliasing filters that make everything look like it's made from plasticine. The person you quoted believes that increasing the output resolution of DOSBox would somehow make the graphics look different. Even if there was a way to get "pixel-sharp graphics" in a game with less than 640x480 graphics (can't remember the actual resolution, it's not one of the standard ones I think), it is not within game, of course.
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